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Project codename AndroRoll

Project AndroRoll is an Android game currently in development by me (Mihai Ungureanu) and Maxim Shnyrev using Unity3D version 4 and C# as the chosen scripting language.

Try the game here: http://gamejolt.com/games/puzzle/androroll-project/16067/

The above link leads to a WIP version which includes the following functions:
- ball movement
- level progression
- level select screen
- level completion screen
- pause feature (not shown in video but usable)
- see saws
- elevators (elevator script includes many functions such as 6 move directions, editable speed, editable movement distance, editable start/stop delay, loop, return to origin, audio and will be released soon as a free script on the Unity Store)
- tubes
- accelerator blocks
- disappearing platforms
- particle effects
- level finish block

The 1st level includes most of the assets and functions developed until now. The other levels exist purely to test and show the level progression function.

3D Modelling

Mihai Ungureanu
Here are a few of my 3D models and scenes created usually in my free time using Autodesk 3DS Max or Blender.

7900GT Rim - 3ds Max - Blender Cycles Render

Volkswagen Caddy 1980 WIP - 3DS Max
Volkswagen Caddy 1980 Render test - Blender Cycles Render

Pixar's Cars fan art - DJ car - 3DS Max - Mental Ray
Pixar's Cars fan art - DJ car - 3DS Max - Mental Ray


Dining Chair - 3DS Max Scanline Render practice


Dacia Duster Concept Rim - 3DS Max - V-Ray render

 
Copyright 2013 Mihai Ungureanu